Great, approachable introduction to how NES graphics work under the hood; looking forward to Part 2.
In the meantime, interested nerds can feast on the wealth of information available at [1], which, though a bit disorganized, goes deep into the implementation of the NES's Picture Processing Unit and its programming interface.
In the meantime, interested nerds can feast on the wealth of information available at [1], which, though a bit disorganized, goes deep into the implementation of the NES's Picture Processing Unit and its programming interface.
[1] http://wiki.nesdev.com/w/index.php/PPU