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Well, I'm a beginner in web, and I can't say it's easy, in fact, it's quite the opposite. In native frameworks there's normally one idiomatic way to do things, while the web framework land looks terrifying.

Actually, my pet UI engine was powerful enough so that I've implemented a complete mobile application in it. I'd also tried HTML, but it just wasn't competitive. The native iOS UI was even faster and was miles ahead of HTML in terms of speed.

Also, there is such thing as Qt Quick, where you can basically write in reactive JavaScript, it is at least as powerful as HTML-CSS-JS, and it is still way faster.

The web has started from something that obviously wasn't designed for performance and has come a long way of incremental evolution. Given this, and given that I know how hard it is to make a fast UI engine as powerful as web, the current web performance is actually spectacular. But still, there are better models, and there can be even better models.



Well, I'm a beginner in web, and I can't say it's easy, in fact, it's quite the opposite. In native frameworks there's normally one idiomatic way to do things, while the web framework land looks terrifying.

So, that's part of the problem, right? For some damn fool reason we keep throwing beginners at frameworks--they should be starting with just bsaic HTML and CSS, and then learning JS, and only then moving on to frameworks. It's so damned confusing in part because people aren't learning the fundamentals, and so are lacking a mental model of how things work and what makes them slow.

I'd also tried HTML, but it just wasn't competitive. The native iOS UI was even faster and was miles ahead of HTML in terms of speed.

Show me some numbers. If you want to talk about performance, then let's be quantitative. I'm also willing to wager that the HTML on the mobile device was full of bits you didn't need.

But still, there are better models, and there can be even better models.

Again, why do you think this is the case? It's worked, with expansion, for over twenty years. That's a staying power few technological approaches have--maybe, there's something to it. This notion of "better models" really frequently boils down to "I have this one specific thing I need done, and anything that doesn't match this one specific thing is superterribad and clearly needs replacing."

If you want the best performance (which honestly probably doesn't matter that much for your use case), write things in native code as you've done. But don't then pretend that that is a valid yardstick to measure an entirely different tech by.


Absolutely this. The first sentence. Part of the problem is the vast echo chamber of Stack Overflow, where every JS question gets a jQuery/Express answer, even when the asker explicitly asks for vanilla JS help. Having hired developers in the past, this is probably my biggest pet peeve about web developer culture: Everyone seems to start from the top and only maybe work their way down through jQuery to vanilla JS. One of the questions I used to ask in interviews was to do some simple DOM manipulations without a library. This is a kind of fizzbuzz, as I'd guess probably 80% of the interviewees could not perform such basic JS functions as DOM element selection, which boggles the mind (even considering that the primary function of jQuery is its selector functionality). Certainly this experience has completely validated every claim I've ever heard about most developers not being hackers. As someone who yearns to learn in the most hardcore way (e.g. reading language references at the beach), I cannot fathom how so many people interested in writing code do not also possess the drive to tinker with (or at least wonder about) the inner workings of their tools.


Those reading specs interview those who say specs are irrelevant (same applies to basic (and advanced) math, seemingly) -- is not that satisfying, after all? ;)


All I wanna do is hack on useful code with cool people! :)


For some damn fool reason we keep throwing beginners at frameworks--they should be starting with just basic HTML and CSS, and then learning JS, and only then moving on to frameworks. It's so damned confusing in part because people aren't learning the fundamentals, and so are lacking a mental model of how things work and what makes them slow.

Actually, I've been familiar with HTML+CSS+JS for a long time. The vanilla web is just not very practical for creating full-fledged web apps, especially given that there are so many frameworks that have a lot of things out of the box. Also, the vanilla web misses some features that are essential, such as the reactivity (binding).

Show me some numbers. If you want to talk about performance, then let's be quantitative. I'm also willing to wager that the HTML on the mobile device was full of bits you didn't need.

The last time I tried you wouldn't need numbers, as my pet engine did steady 60 FPS full-screen animations, while the iOS web view pathetically presented something closer to a slideshow, Android did better, but still not smooth enough. And the page loading was visible instead of instantaneous display with the native stuff. Of course, faster devices alleviate the problem.

>But still, there are better models, and there can be even better models.

Again, why do you think this is the case?

Because I've developed my own thing similar to what HTML+CSS+JS do, and I could clearly realize that you can do the same things with a much simpler model that also happens to work faster. Also, there are existing native frameworks that are examples of this.

It's quite clear that the web wasn't originally designed to be used how it's currently used and practical web apps are built with basically hacks over hacks and hack-based frameworks. Obviously, getting rid of all that clutter accumulated by incremental evolution would make a difference.


> Well, I'm a beginner in web ...

> Actually, I've been familiar with HTML+CSS+JS for a long time.

https://www.youtube.com/watch?v=PHZL7RdQsaw&t=3m27s


Dude, don't be so shallow. You'll be surprised, but HTML, CSS, and JS are not the web. To realize this simple fact, you can try looking up the statistics on the number of websites made in vanilla HTML/CSS/JS, or see how many there are the 'Vanilla HTML/CSS/JS developers' out there. That means, if you only know HTML, CSS, and JS, you can't make practical web apps, and you can't be a web developer either.

I am familiar with HTML, CSS, and JS, but can't make anything except the simplest static website.


Do you have an example of your "pet naive unoptimized UI engine" ? Or some code to show ? :)


It remained in the commercial mobile app I'd used it for, and it's not my intellectual property anymore. There isn't anything ingenious about it anyway.

My point wasn't about how good my pet engine was (because it wasn't), but about the fact how the overcomplicated model of the HTML-CSS-DOM-JS makes it so hard to optimize web page rendering that even an unoptimized prototype UI engine outperforms the browser.

I am amazed by the people who develop browser engines because they do something almost magic of fitting that monstrous dynamically modified DOM into so little memory and making it so fast.

I conjecture that in a naive unoptimized implementation a web browser would consume gigabytes and took a couple of minutes to load an average page.


What a name, good sir! (also, keep it up with this fight, +1-ed)


When beginners start strutting around acting as if their "framework" or approach is better than the norm, the sceptic in me comes out to play. The likelihood of them actually having found a better way is pretty slim. Sure it happens but not everyday.




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