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It is done but there is no control over rasterization and no possibility to add filters as in the demo http://pixelscommander.com/polygon/htmlgl/demo/filters.html


Kudos for the smart solution.

This approach has proven itself very well in iOS, in fact, it was the absolute best mobile animation technology for a long time. Actually, the older versions of iOS used software rasterization with hardware accelerated bitmap caching and it worked smoothly on the original iPhone.




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