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methyl
on April 2, 2015
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Render HTML via WebGL
So we have browser in the browser, we have to go deeper...
PixelsCommander
on April 2, 2015
[–]
It is basicaly not. Just converting HTML to texture with some tricky proxying. The reason is to be able to do that
http://pixelscommander.com/polygon/htmlgl/demo/filters.html
MrDosu
on April 2, 2015
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What he means is that is exactly what the browser does already. It's just slower because it handles more of the standard.
It rasterizes the DOM.
PixelsCommander
on April 2, 2015
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Browser rasterizes based on it`s assumptions and you cant control it completely which is a bottleneck for performance optimization. Also how would you apply displacement filter on that content?
methyl
on April 2, 2015
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It's also faster because it's native, not JavaScript.
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