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Most of the time, Rust's ownership system is helpful. Sometimes, it's a pain though. In these cases, you can actually work around the ownership system if you need too.

For instance, you can use Arc [1] to share memory between threads or Rc [2] to enable thread local GC for a specific variable or RefCell [3] to safely share mutable memory between threads. You can even use raw pointers: it's unsafe (and therefore has to be wrapped in an "unsafe { ... }" block) but possible. Finally, you can call C very easily from Rust [4].

[1] http://doc.rust-lang.org/std/sync/struct.Arc.html

[2] http://doc.rust-lang.org/std/rc/struct.Rc.html

[3] http://doc.rust-lang.org/std/cell/struct.RefCell.html

[4] http://doc.rust-lang.org/book/ffi.html



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