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We wrote some custom OS X code to capture frames from individual processes. That way the simulators don't need to be positioned in any way or even visible. Cheers.


(don't see a link to reply under your last comment)

yea, so the incoming keystrokes and mouse movements are managed through some custom OS X code as well.

the specific method we're using is CGEventPostToPSN, more information here: https://developer.apple.com/library/mac/documentation/Carbon...


The other piece of magic you are doing is sending in the keystrokes / mouse movements. If you're running multiple iOS simulators on a Mac, how are the key presses / mouse movements not interfering with other users?


(No reply button under your other comment either)

Thats a pretty sweet API, never seen that before, thanks! I'm going to play around with it a bit to see what it can do!




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