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Developing DOS games in 2014? Well, why not...


I remember Carmack's statement on DOS from his .plan back around the Quake 2 days

We are not going to do another dos game. No amount of flaming hate mail is going to change my mind on this (PLEASE don't!). The advantages of good TCP/IP support, dynamic linking, powerfull virtual memory, device drivers, etc, are just too much to overcome. Yes, all of those can be provided under dos in various ways, but it just isn't worth it.




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