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Lucas Pope kept a Papers, Please development journal from start-to-finish: http://forums.tigsource.com/index.php?topic=29750.0 It was fascinating for me to read because:

1. The art and design are almost unchanged from the original Photoshop mock.

2. Pope is wonderfully gracious to the other indie developers who give initial feedback.

3. He engages really well with the influx of new people that appear whenever his (at the time) beta game gets featured on a gaming news site. He has a knack for knowing which suggestions to consider, and explains to fans why the others won't work with the game. It demonstrates a level of maturity, both in personality and in craft, that few other game developers seem to have.

4. In the post-release update, he details the internal tools he built to manage the game's development, especially its day-to-day plot.



Hey, I want the last three hours of my life back, and that's from just reading the dev journal!

You are correct in his way of dealing with people, really suggests a level of maturity, confidence and open mindedness about him. I like the way that he seems to seriously consider people's ideas, and is not afraid to incorporate me wines into his game. The fingerprinting for example.




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