Hey everyone, dev here - thanks for the awesome feedback. Rather than one-at-a-time-ing things, here's some responses!
1. Font sucks? Feature, not a flaw.
2. Game crashes? Ummm... feature, not a flaw.
3. Need mouse to restart? Nope, there aren't any real buttons in the game. Just press space.
4. Did you credit original? Err, no.. it's got the original copyright on the title screen, but I'll add a note to point out I stole the gfx.
5. How did you steal the gfx? I just copied out the sprite atlas inside the iPhone app and cut it up in javascript/canvas. I tried to recreate things as closely as possible (screen transitions etc, not physics!).
6. Hey, do you make other awesome games in your free time? Why yes! just check out the blog at http://www.mrspeaker.net!
This is pretty cool! I see you've written a JS game lib called Ω, but I can't find any more info about it. Is it not public yet? You seemed to have solved the problem of using sounds in JS, which is something I am very interested in.
Hey - yeah, "Ω500" https://github.com/mrspeaker/Omega500/ is the name for my library/engine thing that I use for game jams. I just wrote it because you have to publicly release any code you use for Ludum Dare before each competition. Several Ludum-Dares later and it's getting pretty good (for me, anyway! I made this game in about 8 hours over the weekend). Though the audio support is very very straight-forward: it's not tough at all if you're only targeting modern browsers.
Kids who are learning to type probably won't be able to read your font. They'll likely get frustrated and put it down rather quickly. Is it meant to be a typing tutor for kids?
Typing of the Dead is an awesome game! I remember seeing this at a coin-op trade show when it first launched, it was using Sega's Naomi platform (which was basically a Dreamcast with a JAMMA interface). Everyone was laughing at it but my coworkers and I couldn't stop playing.
If you can find an old Dreamcast, it's worth it just for this game.
Which actually worked better, because typing speed was on your side.
This doesn't really work for me because you have to alter your typing pace to navigate through pipes. While challenging/frustrating, I don't see that increasing my typing pace, which isn't that the goal of typing tutors? To increase speed/accuracy of your typing.
Do I seriously have to type slower to make it between things? This is awful.
I'm sure most experienced typers use muscle memory to type words quickly. This entire game is counter intuitive and unproductive for teaching typing since it forces you to think about typing letter for letter and not word for word.
An interesting and difficult game maybe, but it is almost useless as a typing tutor.
> Do I seriously have to type slower to make it between things? This is awful.
I found out the complete opposite. I'm a pretty fast typist but I learned touch typing at a rather late age, at around 26 or so. I still don't have a perfect technique but I have not really practiced it either.
Typing slowly pinpointed several flaws in my technique, some which I wasn't aware of. I already knew that using the "y" key with the wrong hand, but playing this game for some minutes also pointed out that I use the wrong hand or finger. For example I noticed that I use my index finger to type out x and c (rather than my ring and middle fingers).
Cute game! Took me a while to realize I had to type in the word at the top of the screen though. I banged on my keyboard for a good long while before accidentally hitting the right letter and noticing that it had turned red. Perhaps a little hint or tip could help n00bs like me.
Did you reverse-engineer the original Flappy Bird to get the feeling so similar or just experimented until it felt right?
What I don't like is that you ripped off everything 1:1 without giving credit. Yes, right now, everybody knows Flappy Bird, but in a year, it'll be forgotten. Just for the sake of proper archiving, you should mention where the graphics and everything else come from.
I encountered a bug using Chrome. After dying a few times, I encountered this screen, which I can't get past: http://i.imgur.com/yWbm8bq.png
It may frustrate some users and drive them away. I'll leave the tab open if you need me to run some javascript code to tell you the current state of the program. Let me know.
EDIT: Pretty fun. After a few attempts, my high score is 34: http://i.imgur.com/YNaIWI6.png ... It's more of a spelling tutor than a typing tutor, because remembering how to spell words is a huge advantage compared to staring at the words.
Something I should mention: The letter forms are extremely difficult to read. V's look like U's, A's look like R's, and Z's look like 2's.
I think this is a wonderful educational tool. Thank you for creating it.
Arrrgh! I can't recreate the crash on Chrome. I tried on Chrome Canary and latest stable. If (for some crazy reason) you still have the tab open - does it report anything in the error console? Thanks for doing that by the way!
This is interesting, but... Font isn't perfect for such task. Also there seems to be no key to restart the game. Why game forces me to reach my mouse when it is focused on typing?
Oh man, this was amazing. I just starting giggling and broke out into full out hearty laughter because it was so fun. I couldn't play more than 30 seconds, mind you, because it was infuriatingly difficult, but amazing nonetheless.
Imitation aside, the novel thing about this adaptation, is that it practices your typing pace and control. Other typing games focus more on raw speed. Some tutors report/measure your typing rate (Klavaro - fluidity, Amphetype - viscosity). This might some otherway. Though it's doing my shoulder in.
This is next to impossible to play for a strong typist, and bad practice for a budding typist, not to mention the game was already frustrating enough when you didn't have to distinguish that V from that U in a word you haven't seen in a book for years, now it's just not fun.
This is a funny rendition of the Flappy Bird game, you took a frustrating game and made it impossible. It serves as a nice memorial to the now-late game, which is pretty cool!
Is it just me or is the recorded score incorrect? Pretty sure I scored 8 but it shows 9. Then again I haven't played the original so maybe I'm missing something :p
1. Font sucks? Feature, not a flaw.
2. Game crashes? Ummm... feature, not a flaw.
3. Need mouse to restart? Nope, there aren't any real buttons in the game. Just press space.
4. Did you credit original? Err, no.. it's got the original copyright on the title screen, but I'll add a note to point out I stole the gfx.
5. How did you steal the gfx? I just copied out the sprite atlas inside the iPhone app and cut it up in javascript/canvas. I tried to recreate things as closely as possible (screen transitions etc, not physics!).
6. Hey, do you make other awesome games in your free time? Why yes! just check out the blog at http://www.mrspeaker.net!