> But on the bad side, perhaps:
> • destroys long-cherished items/positions, weakening interest/attachment
EVE explicitly attempts to cater to the side of the market that wants to feel their actions have real consequences, as opposed to MMOs like WoW where the world is essentially steady-state. Half their marketing material refers to this.(1)(2) For them to succeed at this, it must both be possible to actually destroy something someone else cherishes, and have your favorite spaceship you've worked on for so long be permanently lost.
EVE explicitly attempts to cater to the side of the market that wants to feel their actions have real consequences, as opposed to MMOs like WoW where the world is essentially steady-state. Half their marketing material refers to this.(1)(2) For them to succeed at this, it must both be possible to actually destroy something someone else cherishes, and have your favorite spaceship you've worked on for so long be permanently lost.
(1) https://www.youtube.com/watch?v=OSxSyv4LC1c (2) https://www.youtube.com/watch?v=08hmqyejCYU