All your games look awesome. In general I saw your (well I didn't know they were "yours") games many times as they are the type of projects I am (falsely) imagining I would try to make some day. I think it's much harder to survive from gamedev than more boring SaaS projects. Besides being much more hit-driven and unpredictable you also usually need to pay for art and other resources. (I signed up to 2 of them)
I'm looking for remote work if you're hiring.