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IPhone Doom Classic Progress Report (idsoftware.com)
55 points by justinweiss on May 28, 2009 | hide | past | favorite | 5 comments


I'm happy to see id software benefiting so directly from the GPL release of their source for their old games.

The community got some neat code to play with. And now id has updated OpenGL ready codebases to work with for relatively easy iPhone ports.

No one saw anything like this coming when they first started open sourcing their games.


Multiplayer Doom should be a lot of fun!

I just finished a great book based on the two John's from id Software called Masters of Doom [http://www.amazon.com/Masters-Doom-Created-Transformed-Cultu...]. It was a great read and I would recommend it to anyone who loved games.


Multiplayer Doom should be a lot of fun!

Yes, it... was.


Android has had this for a while and it rocks.


Unless things have improved since I tried it a while back, this isn't comparable. The Android thing was a straight port of the 2.5D sprites-on-raycasting engine. And it works well enough, but the G1 trackball isn't nearly sensitive enough to actually be fun.

Carmack's port is using the 3D hardware to do filtering, and he at least claims to be worrying about gameplay and frame rate consistency, something that's a real problem in the Android application.




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