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Initial ad spend to get in top rankings of an app store with a game is about 75k. A generally considered successful tactic is to do that spend, get in the top, then grow organically from there if you can.

I played 10 levels of this game on the web site, though, and it never even encouraged me to brag to anyone else about how quick I solved a puzzle, and had no replay value, e.g. I can't solve a puzzle better or worse really. The game has nothing to get each user to draw in more users, so it would be a waste to do the ad spend at all...



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