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Yeah, but then just let the agent generate proper C++ code, contrary to an human it doesn't forget about best practices, or how ownership is supposed to be handled.




Except the llm forgets about that in rust too, then the agent looks at the ownership errors from the previous iteration and fixes them.

First it needs to have a Rust ecosystem available, e.g. CUDA, SYSCL, HFT, HPC,...

Maybe it could be used to remove Rust dependency on C++ infrastructure (LLVM/GCC), and bring Cranelift up to speed.




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