Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

from my understanding of the technique youre wrong despite being 80% sure ;)

any changes to the code or textures will need the same preprocessing done. large patch size is basically 1% of changes + 99% all the preprocessed data for this optimization





How about incorporating postprocessing into the update procedure instead of preprocessing?



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: