I guess it would be more as a concept than technically. That is, you could send to a specific peer through the server. That way you could have only the messaging logic on the server and the game logic on the clients.
The clients would then (again theoretically) be able to agree on a game state, optimize messaging and the other things you would normally do on the server.
The clients would then (again theoretically) be able to agree on a game state, optimize messaging and the other things you would normally do on the server.