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> used for things like the track in Mario Kart and F-Zero, or the worldmap in Final Fantasy 6 (while you're in the airship).

Even the 3D plane effect in F-Zero and Mario Kart requires an hblank interrupt routine that changes the scale and scroll registers for the tile map. Without such trickery Mode 7 technically only does 2D rotozooming. That said, in colloquial use "Mode 7" tends to refer (somewhat inaccurately) to that 3D plane effect.



> in colloquial use "Mode 7" tends to refer (somewhat inaccurately) to that 3D plane effect.

That is amusing.


I believe he's right, though - I've heard that Mode 7, and specifically the fact that it could simulate a 3D perspective with that effect, was a selling point of the SNES over the Genesis/Megadrive to developers (that, and its higher number of colors). I admittedly haven't played around with Mode 7 much myself.

Apparently Wikipedia has a nice article on it - http://en.wikipedia.org/wiki/Mode_7


Oh, I meant I found it amusing that something as obscure as Mode 7 could be referred to "colloquially." I'm in no position to hold an opinion on the intricacies of SNES graphics modes.


It was mentioned on every SNES review back in the day, so at the time it was common knowledge among gamers and enthusiasts.


+1, "Kicking it into mode 7" was one hell of way to spend a Saturday night.

There's no youth like nerd youth.




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