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This is a fairly large and very long play. Right now, two years after launching, OS X accounts for 4.36% of Steam users [1]. In another two years time I can't imagine Linux users accounting for even 1/1000th of that.

Valve doesn't make business decisions out of kindness. They make them when it makes fiscal sense. Preparing Steam for Linux is a huge endeavor costing millions of dollars in salaries and an even larger opportunity cost.

This isn't just to make a few extra bucks from a handful of current Linux users. And don't be mistaken, the only extra money they'd see is from current Linux users who refuse to buy non-Linux games. If by some chance this converts large swaths of Windows users to Linux they wouldn't be new customers, just the same customers on a different platform.

[1] http://store.steampowered.com/hwsurvey



> This is a fairly large and very long play. Right now, two years after launching, OS X accounts for 4.36% of Steam users [1]. In another two years time I can't imagine Linux users accounting for even 1/1000th of that.

1/1000? That's just plain ridiculous, at the very(!) most OS X has 10 times the number of users(probably a lot less). Also Apple plain doesn't care about desktop gaming, the only reason they care about ios gaming is that it became extremely popular without them and now it's such a big draw they have to care. I would assume most Apple users don't care too much. OTOH linux users are exactly the sort of geeky audience that tends to be gamers or potential gamers.

Your point about the users who simply use steam games on a windows box/vm/wine now that wouldn't add much to the bottom line hits much closer(Although the convenience/reliability of being able to buy games for their main computer could help existing users spend more freely) but I think that it is missing some like those who might use consoles less or those who aren't currently gamers but have decent potential to become gamers and customers thanks to the convenience of buying games on their main platform/pc.


Valve going into hardware is definitely one use of Linux support, however another is as an alternative to Windows 8 and OS X. Both Windows and OS X are moving towards an locked-down, app-store model and Gabe Newell recently expressed concern over that move. At the same time, Ubuntu is being sold pre-installed on computers worldwide (though less so in the US and UK, more in emerging markets). I'm not saying that Ubuntu will reach OS X's current level for Steam users straight away, but in 5 years or so, it's definitely possibly.


Yeah, I would rather believe that way of thinking. Who knows what Apple and Microsoft may do next to lock down their systems further, and extract more "tax" out of everyone publishing applications or games? The only way for a company like Valve to prevent a direct attack on their revenues is to develop a solution for an open system. It may very well be that it is not necessary in the end, but they are just planning for future scenarios like any other respectable company.


Ubuntu is also moving towards an app-store model, be it much slower. [citation needed]

Steam itself is an app-store model too.


They are however Canonical is not moving towards locking down the OS which Apple and Microsoft are doing (though fans of either won't admit it). That's what Gabe is scared of.


35M * 4.36% / 1000 = 1526

The first "Humble Bundle" got approximately 20000 Linux purchases. I'd imagine Steam would get significantly more than that at release.


> Valve doesn't make business decisions out of kindness.

Nobody every claimed that. Of course their support for Desktop Linux has nothing to do with kindness but is pure business.

Microsoft and Apple are forcing Appstores on their computers and naturally Valve sees this as a danger to Steam. That's why they want to support an alternative.




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