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Floyd–Steinberg is pretty great when your palette has reasonably-close colors.


In my own experience playing with dithering, generating a palette is often harder than the dithering itself.


Heckbert's median-cut algorithm usually does a great job. See https://web.cs.wpi.edu/~matt/courses/cs563/talks/color_quant.... There's probably something improved since then, though.


That's cool, and resembles my own approach, which I'll reevaluate and polish now :)


Delighted to help! I've never implemented it myself.




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