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I won't get into it too much but virtually no one needs ECS, and if you have to ask how to do it, it's not for you. There are much better ways to organize a game for most people than the highly generic relational-database-like structure that is ECS. ECS does make sense in certain contexts but most people do not need it.

But I agree that DOD in practice is not a compromise between performance and ergonomics, and Odin kind of shows how that is possible.



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