These trends wouldn't be trends if they didn't work. The game can be awful and distracting, yet still succeed at garnering engagement. Not just in spite of the stimulation but partially due to the stimulation. It's not self defeating or hypocritical, it's a bad thing, an indictment, and also engaging all at the same time.
It got me to think and engage, so already I think it succeeds at being a great piece of art.
But is "overstimulation" ... "bad", according to the overall message? Is this game, livestreamer Ludwig, and all the achievements part of the problem being highlighted? (Not to mention the mean-spirited Mindspace parody) If you get enough stimulation here, it just seems like you get to cash it in so that you can advance to a state of higher enlightenment
> But is "overstimulation" ... "bad", according to the overall message?
Dozens of DVD signs jumping around, hydraulic press slowly pressing macaroons, infinite subway surfers, lofi girl, some guy eating burger, achievements popping left and right, hands molding some crap. All of that fit on a mobile screen with sounds of lofi, rain, thunder and constant clocking of dvd sounds. And I didn’t even reach bottom of the pit.
> But is "overstimulation" ... "bad", according to the overall message?