> 3-level+ deep inheritance tree and classes accessing their grandparent's protected member variables
Yes, I have. Per MSDN, a protected member is accessible within its class and by derived class instances - that's the point. Works fine in the game I work on.
> violating every single invariant possible
Sure, sometimes, but I see that happen without class inheritance just as often.
Yes, I have. Per MSDN, a protected member is accessible within its class and by derived class instances - that's the point. Works fine in the game I work on.
> violating every single invariant possible
Sure, sometimes, but I see that happen without class inheritance just as often.