> One of the biggest issues I have is that a good rulebook/teacher should start at the "What are we trying to do?"
This a million times. It drives me nuts when you're trying to learn a new game, and it's only at the very end that it explains what condition results in winning.
Like, if you'd started with that, reading the rules would have made a LOT more sense.
This a million times. It drives me nuts when you're trying to learn a new game, and it's only at the very end that it explains what condition results in winning.
Like, if you'd started with that, reading the rules would have made a LOT more sense.