Raph Koster is also currently working on a new game, that aims to take this ideas of social experience and player-driven virtual society and push it beyond what they were able to do with UO. (Also with less PK-ing, griefing, etc. - things he regretted about UO, but many people today consider synonymous with sandbox)
Interestingly enough, this new game is NOT going to have any shards or sharding at all - not even instancing - but just many (procedurally generated) planets, that are all part of the same shared universe and economy.
Thus, some of the very unique ambitions behind UO and SWG might actually become part of a new, more modern game:
Interestingly enough, this new game is NOT going to have any shards or sharding at all - not even instancing - but just many (procedurally generated) planets, that are all part of the same shared universe and economy.
Thus, some of the very unique ambitions behind UO and SWG might actually become part of a new, more modern game:
https://starsreach.com/ (Fair warning: the graphics are still very early...)