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I agree shaders would be a terrible choice for this.

However, the article clearly states there are intentions to move towards much more than just shaping in wasm:

> I proposed that the future of font shaping and drawing/ painting will involve a fully-programmable paradigm.

> Bad Apple will become much easier and faster when we introduce the draw API in Wasm.

> Drawing and painting API will eventually come to HarfBuzz, probably in 2025.



This is still not rasterization, but a way to modify glyph outlines on the fly. How they are rasterized eventually should be mostly unchanged.




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