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I remember this article was extremely eye opening for me as a recent grad in 2013 Boston.

I think it's hard for people to understand today how much less the ideas like lean startups, Paul Graham essays, customer validation, etc had penetrated software engineering mindset in early 2010's, at least outside of SFBA.



And here we are 11 years later with people cargo-culting all those things. I once overheard someone seriously suggest building a MVP for a game in an established genre.


This actually works though. Pre-Alpha games get limited releases on Steam and can raise millions that can be used to finish and polish the game.


As an avid gamer, I can tell you that early access games that are too early don't do well unless they're made by someone famous. Early access works well with games that are released in a semi-polished state - Hades is probably the poster child for a well executed early access.




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