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There is EASTL, though I've never used it myself. https://github.com/paulhodge/EASTL

Valve's Source SDK makes extensive use of their own data structures, however it is very specialized. For example, linked lists are allocated as growing, contiguous blocks of memory to reduce cache misses. The Doom3 source code might be worth looking at, but I'm sure it's the same story. https://github.com/TTimo/doom3.gpl

At the very least, there's a lot of great reference out there.



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