The thing that makes this a bit more frustrating is that Apple actually kinda has a solution, the game porting toolkit (Essentially Wine/Proton for macOS). Except that they don't just make it a component of the system for end users, and don't allow developers to use it as a runtime layer in their app (so Developers can't go the proton route and actually ship a Windows binary running on top of the game porting toolkit). So it's reasonable to assume that the toolkit will go away in a few years as well.
Oh well, at least it's not the first time that Mac gaming has shown to be a dead-end, but without BootCamp, it really feels final. Can't even count on half-baked, outdated ports from Aspyr anymore since they got bought by Embracer and are probably trapped in their financial struggles.
Oh well, at least it's not the first time that Mac gaming has shown to be a dead-end, but without BootCamp, it really feels final. Can't even count on half-baked, outdated ports from Aspyr anymore since they got bought by Embracer and are probably trapped in their financial struggles.