But I've wondered for awhile now, if a MTG-style card game might not be an ideal application for blockchain technology. The anti-counterfeiting concept means that limited numbers of rare (virtual) cards could be issued. A mechanism could surely be developed where the company or group in charge could periodically release new cards (perhaps after the mechanics had been voted on by participants), and issued once or twice a year. And of course, players could transfer cards to each other whenever they liked, either trading them or selling for an agreed upon price.
It just seems like a natural fit. Wonder why no one's doing it.
Why would I want it centralized about some WOTC asshole wannabes, where they decide who owns which card? What happens when they inevitably shut it down like every video game company does?
>>A mechanism could surely be developed where the company or group in charge could periodically release new cards (perhaps after the mechanics had been voted on by participants), and issued once or twice a year.
%$#@! decentralization. Who cares about it in this context? You're anyway adding back the 'centralization' via the backdoor. Since such games are community-based, they'll always involve this level of centralization.
Or is it that you want the profits to be distributed a bit differently? But that would inevitably involve financial regulation and scams, and people just want to play a card game.
But I've wondered for awhile now, if a MTG-style card game might not be an ideal application for blockchain technology. The anti-counterfeiting concept means that limited numbers of rare (virtual) cards could be issued. A mechanism could surely be developed where the company or group in charge could periodically release new cards (perhaps after the mechanics had been voted on by participants), and issued once or twice a year. And of course, players could transfer cards to each other whenever they liked, either trading them or selling for an agreed upon price.
It just seems like a natural fit. Wonder why no one's doing it.