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JavaScript pattern and antipattern collection (shichuan.github.com)
98 points by mshafrir on March 26, 2012 | hide | past | favorite | 20 comments


You know what's an antipattern? Putting a fixed floating div over the text you're supposed to be reading so that you can't read it. Brilliant.


Expand that to "Sites which don't work unless your browser window is maximised". It's astonishing how many web devs think that just because "nobody" has 1024x768 screens, they can assume that nobody has 1024x768 browser windows.

For example, visit http://campfirenow.com/, make your browser window skinner, scroll to the bottom/top right, and observe how the page craps itself.

Or how about http://jobs.37signals.com/. Make the browser window thinner, scroll to the righ- oh right you can't because they disabled horizontal scrolling.

I don't mean to pick on 37signals. They're not alone. Web people: make your browser window smaller and, you know, make sure your site still functions.


This is a great example of why I dislike JS as a language. There is a page on optimizing for loops with 6 examples. Four of them are deemed sub-optimal. The two "preferred" examples are miles away from being intuitive or natural. And it's not an exception.

There are just way too many ways to do things wrong.


The only significantly sub-optimal example is the first one, which is labeled as such. And it isn't particularly unintuitive that computing the upper bound of the loop on each iteration is going to slow down the computation.

Also, none of the methods are actually wrong. These are code optimizations. You can find tricky little code optimizations in any language. And in compiled languages you also have compiler optimizations that you can apply if you really need to squeeze out more performance. It's not fair to say that it's a pitfall of the language that this is possible.

Some better examples of javascript having unintuitive pitfalls would involve things like triple equals, for...in and hasOwnProperty, or semi-colon insertion, or function scope (as opposed to block scope) or .... well there are a lot. But most of the time the reason they are unintuitive is because the intuition we are relying on comes from other languages. They are not javascript. If you take the time to actually learn javascript as its own language it turns out to be a pretty decent language to work with.


And it isn't particularly unintuitive that computing the upper bound of the loop on each iteration is going to slow down the computation.

Also, none of the methods are actually wrong. These are code optimizations.

That may be true, but the optimization you're talking about is only necessary if:

(a) a language's semantics aren't expressive enough to guarantee that the length of the array won't change in mid-iteration, and

(b) the language's runtime environment can't optimize away the repeated look-up on the fly, having determined that nothing within the loop actually is updating the length of the array even if such a change is permitted by the rules of the language.

Both of these things are properties of JavaScript, or at least the particular implementation(s) of JavaScript where the optimization is required.

While this sort of detail isn't an absurdly bad idea in the way that, say, semicolon insertion turned out to be, I don't think it's reasonable to say they are somehow not negative points for JavaScript. Many other languages can and do handle similar situations in better ways.


First, let me throw in the obligatory "don't optimize prematurely" suggestion here. I think it probably fits well in this for loop "optimization" discussion.

As for your points a and b, I believe some implementations (V8 comes to mind) actually do handle this optimization for you indicating that the language isn't preventing it.

People are free to come up with a better js runtime, just as people are free to come up with their own compilers for other languages. You're going to get some variation depending on what language constructs you use with a particular compiler and its compile-time settings.

"Both of these things are properties of JavaScript, or at least the particular implementation(s) of JavaScript where the optimization is required."

So if I build a particular implementation and you run your code on it and find your code running horribly, you'll blame javascript?


As for your points a and b, I believe some implementations (V8 comes to mind) actually do handle this optimization for you indicating that the language isn't preventing it.

The language isn't mandating it either. Therefore, anyone working with the language will be forced to deal with multiple obscure optimizations and with different language implementations.

Loops are just one example. JS is choke-full of similar issues.


Exactly. Optimisations like this are a least common denominator problem, in that to some extent you have to cater for the worst runtime that your code is likely to run on, even if other runtimes would do a better job without needing your help.

As for the premature optimisation comment made by grannyg00se above, I am very wary of applying that logic here. We're talking about an obvious potential inefficiency that is actively being introduced if we choose to write a for-loop in a certain way that most of us are used to. As the original article demonstrates, there are many other ways we could write that loop without that inefficiency, so I think this is more a case of not introducing unnecessary overhead when there's no good reason for it. (We don't know it's going to be an inefficiency in practice, but assuming it won't be is essentially a Sufficiently Smart Compiler argument.)


Everyone has their own style. As one controversial example, some programmers do this

    if (condition)
      singleStatement;
Their POV is less lines = better.

And others do this

    if (condition) {
      singleStatement;
    }
Their POV is defensive programming and or consistency is better.

Similarly, some programmers prefer

    var a, 
        b, 
        c = 3;
Because less typing = better. Others prefer

    var a;
    var b;
    var c = 3;
Because they prefer consistency and defensiveness. Deleting any line doesn't effect the others where as in the 1st example, delete the first or the last line and other lines have to change (which is funny since that means MORE typing).

Yet another example

    if (condition) {
      statement;
      statement;
    }
vs

    if (condition) 
    {
      statement;
      statement;
    }
Some prefer the first because it's shorter. Others prefer the second because it's consistent and keeps the blocks separate and movable.

IMO one vs the other is not a pattern vs anti-pattern. It's a style decision. Me, I'm on the consistency and defensive programming > shortness of typing side of this fence. It's disheartening to see some self appointed JS gurus claim their 'style' is better when clearly it's just 'style'.


Because of the implicit semicolon insertion in JavaScript, it is better to place the curly brace next to the condition IMHO.

After all, I agree the most important thing is to be consistent.


We have to name javascript functions twice?

We should be using eval to get the global object?

If you are going to go through that hassle to get the global object why not do the same for everything else you will ever use? Every single external variable could have it's own privately named identifier. Won't that be fun.


At first I thought the naming-twice thing (which I've never done or seen) was similar to the C idiom of doubly naming your typedef structs so users don't have to type `struct Foo` everywhere if they don't want to. I was envisioning a useful application with Node where you might say `exports.foo = function foo() { };` so you can call `foo();` instead of `exports.foo();` in the same code file, but that doesn't seem to work when I tried it and so this "pattern" is useless in that context. (Meaning I'm back to `function foo() { }` and then `exports.foo = foo;`.)


exports.foo = function foo() { }; is indeed where you might use this. It doesn't let you call it as foo(), though. What it does is make exports.foo.toString() include "foo". This can be useful for debugging, and possibly other things.


And you didn’t get to “Design Patterns” yet. You’ll be surprised.


Could you make it so the sidebar doesn't cover 40% of the screen and thus most of the content?


$('#toc').removeClass('sticky');

I keed, I keed...

Sidenote: A bunch of the code samples I checked out are ripped bit for bit from "JavaScript Patterns" by Stefanov (O'Reilly/Yahoo! Press). I recommend that book to any JS dev along with the famous "Javascript: The Good Parts".


some of these “antipatterns” are just stupidities. and a little number of “good practices” in this list actually have a lot of downsides, rendering them antipatterns.

and the sidebar is really annoying.


I've never understood:

if(typeof document.attachEvent !== undefined) document.attachEvent(...)

wouldn't if(typeof document.attachEvent == 'function') be much better?

that way you assure it's actually something that's actually callable?


To be fair, if attachEvent exists and is not a functions then some deep shit must be going on. In the first case you at least get an error to tell you about it.

But in general I prefer to use `'prop' in obj` instead of testing `obj.prop` for undefined. Some methods in IE browser objects have funky getters that sometime throw exceptions if you try to read them so using `in` is safer.


One man's anti-pattern is another man's normal coding. Just don't be dogmatic about it.




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