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Well, I'm glad you've found a way to preemptively feel superior to these "try-hards".


> while _actual_ creative professionals will more than willingly pay $5/mo and love every minute of it.

I doubt that:

https://www.theverge.com/2023/3/30/23662000/waves-audio-engi...

> Music producers revolted against an app’s subscription scheme — and won

Actual Music producers hate subscription schemes.


Yes, but one of these was a plugin for $25/mo and the other is the whole damn tool to do your job for $5 a month on a device you couldn't run it on in the past. I expect it to not actually be bashed.


At first I was excited to see Logic pro on the Ipad but as soon as I saw subscription my excitement instantly died. I'll just stick with Garageband on the Ipad for my basic music needs.

Same thing happened with Adobe, I was a die hard Premiere pro fan and now I haven't used it in years since I moved to Davinci Resolve all because Adobe went all in on subs.


$5/mo is waaaayyyy less than I’ve paid for Ableton Live on average. It’s not in quite the same space as Logic Pro, but you can credibly lump them in as “professional music production software”.


What happens when the subscription increases in price and your workflow depends on it?


Yes and Photoshop users revolted against subscriptions. How long did that last?


I guess there isn't really a good alternative to Photoshop, so in the end everyone had to accept the subscription model.

There are at least 10 viable DAWs on Mac, so people can move away if necessary and go to Cubase, Live, or something else.


All is fine until they raise the price and you depend on their software.


I've been writing and recording music for 25 years. I wouldn't do it on an iPad if the app paid me. If there was ever a job that requires a mouse and multiple screens even more than coding and design, it's audio engineering. Try editing a piano roll with thousands of MIDI notes, adjusting thousands of automation points and fine tuning EQ settings on a touchscreen. The experience is terrible, and no software can fix that. A tablet is just the wrong tool for the job.


As a long time electronic music producer, I make sure once installed my primary software is never updated as a rule[0]. My flow doesn’t make bouncing everything to audio feasible and there is nothing worse than opening a project you have worked on for a few months to find that it sounds… different. Counter-intuitively, learning to predict and deal with crashes and working around known bugs on the fly is way easier than stopping everything and spending days debugging what exactly messed up your sound—you have a few hundred of interwired devices, and if it turns out that a small change in some arpeggiator timing algorithm or macro wiring, intentional or inadvertently caused by some improvement, is impossible to completely revert, lost inspiration aside you may feel some pretty dark emotions because the thing as you knew it is basically gone.

So while the App Store model of forced updates was barely acceptable in case of toys for sketching ideas like Figure, Reason Compact, iKaossilator, etc., with my primary DAW? and I have to pay for these updates, too? For as long as App Store offers no requisite controls, proper desktop software (and of course all hardware) will rule, and I know I’m not alone with such a flow.

[0] The only exception is if all tracks I started in this version were finished, and that never happens. Otherwise the new version gets installed on a new machine, I’m not in rush.


This is a reasonable concern; this would be worth raising to Apple if you have a channel to do so. Being able to pin apps to specific versions may indeed be a requirement if your livelihood depends on their stability.


They’ll probably do something similar to Xcode and have a version download stored somewhere.


That's an excellent point. Automatic app updates can be turned off on iOS, but there isn't a an easy way to allow them but with exceptions.


Agree. What's your primary DAW? Ableton here.


Ableton on an old machine, Bitwig on a new machine. Got burned with Bitwig minor version update changing my sound, thankfully they keep links to older versions! I guess they know this may be an issue.


...but you can use a mouse and keyboard with the iPad. And an external display.


I agree with you but also desire a hybrid approach. I've just spent the last ten months nearly full-time doing audio post production for an independent tv/web series in Logic. I can't tell you how often I've wanted to reach into the screen and touch/drag/edit clips in a comprehensive-multitouch-kinda way.

You can take my mouse and keyboard from my cold dead hands, but a multitouch augmentation (beyond what the "magic trackpad" gets ya) could be insanely useful (hoping it's a part of the AR future).


I’m sure Apple would agree that particular workflow wouldn’t be good on an iPad. That’s why they emphasize the round trip capabilities with Logic on the Mac.

And really, the vast, vast majority of people doing recording, even “serious” recording aren’t doing what you described. There will be plenty of workflows that will be possible on the iPad that aren’t on a Mac. There are many different kinds and stages of audio production. Logic on the iPad is going to be great for some people.


But you’re not limited to the touchscreen. The iPad has excellent external mouse support. I’m using Apple’s folio keyboard/trackpad combo to type this right now, but any USB or Bluetooth mouse will work. Even gaming mice work.

If you don’t need a traditional cursor, you can just also use an Apple Pencil for precise pointing needs such as piano roll editing.


You haven't used Logic pro on the iPad yet. Maybe reserve judgement until you've tried it?

I would actually prefer to draw in automation with a touchscreen/apple pencil vs. mouse. And direct manipulation of effect/instrument knobs as well as mixers is good.


You know how you already know that you don't want to eat chocolate pudding with chopsticks? It's kind of like that. Wrong tool for the job.




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