Wow. At first glance, I couldn't tell if this was a real game or a video of a real-life scene made to look like a game. The characters move in such a natural way.
But after checking out some Unreal Engine 5 demos and looking for glitches, I am now convinced that this is indeed a bona fide game.
The game plays off the fact that realistic flaws can trick our brains into thinking it's real-life, not CGI.
Right from the start, with the blown-out sky, wide-angle shot, and imperfections on the building, it's clear that this is a real-world setting. Yet it's not.
Around the 0:05-0:06 mark, you can see how a low dynamic range camera would react to range variation via exposure change. This is a departure from the usual method of processing high dynamic range in games, which involves pre-processing the world into a low dynamic range.
This news deserves more visibility on HN. I upvote!
But after checking out some Unreal Engine 5 demos and looking for glitches, I am now convinced that this is indeed a bona fide game.
The game plays off the fact that realistic flaws can trick our brains into thinking it's real-life, not CGI.
Right from the start, with the blown-out sky, wide-angle shot, and imperfections on the building, it's clear that this is a real-world setting. Yet it's not.
Around the 0:05-0:06 mark, you can see how a low dynamic range camera would react to range variation via exposure change. This is a departure from the usual method of processing high dynamic range in games, which involves pre-processing the world into a low dynamic range.
This news deserves more visibility on HN. I upvote!