Stereokit is fantastic.
Ive been looking for a .net game engine to try - and love the runtime asset importing.
Are examples of its use for a traditional desktop use? Like screen space UI. And maybe mobile touch input? Or are both of those out of scope and XR is the focus.
I am wanting to try a side project in it - but hoping to make it both VR+Desktop.
StereoKit very much prioritizes XR, I don't think I'd recommend doing traditional flat or hybrid XR/flat experiences with it! You might be able to do some flat 3d content, but the built-in UI won't be very helpful in this environment.
Are examples of its use for a traditional desktop use? Like screen space UI. And maybe mobile touch input? Or are both of those out of scope and XR is the focus. I am wanting to try a side project in it - but hoping to make it both VR+Desktop.