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This is your characterization:

> each "run" or playthrough you change the game state somehow (varies by game) so that the next run is easier / you have more in-game options for progression.

You didn't say they could have that, you said they did. You can change your comment in a way that it would be correct, yes.

I could describe dogs as "brown animals", then you'd say that's not usually true. I could reply that some modern dogs are brown now so I'm not always wrong, but describing dogs as "brown animals" is definitely an incorrect definition.



I had already edited my comment before you made this reply to specify "rogue-lite" at the beginning of that sentence. I was emphasizing to you that you should not be surprised to find such features in games labelled rogue-like. not sometimes, but most of the time.

I searched for rogue-likes a few years back, played some, enjoyed and continue to enjoy the genre, and commented based on my experience. Pretty much every game I came across had game-state changes. You referenced slay the spire. you unlock new cards and classes in that game, giving you more in-game options for progression as I said.




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