Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That is one of the reasons why I got into programming. Not exactly because of roguelikes but MUDs. After playing muds, and wanting to make my own I started with Diku, and then started building them from scratch in many other languages.

The ECS pattern became something really interesting to me just because of the highly serializable state.

One of the MUDs my community was involved in had a great developer behind it. It was just so amazing how fast new features were added to the system. The idea that you don't need assets, animations, etc is critical.

I would love for a book series that would cover something like this in multiple languages.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: