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Unity uses ECS, just in a more visual way.


I did some Unity3d back in 2013, I don't remember using ECS (intentionally?). After a quick search, it's seem that the MonoBehaviour are the old way and ECS the new ways? That's nice.


When you drag and drop something into an object, you are actually adding a component to an entity.

It's kinda behind the scene ECS.




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