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This is what I used to learn Rust, in tandem with The Book. I would read a chapter of The Book, then do a chapter of Herbert's Roguelike Tutorial. Very well written and fun material, that guides you deep into a tricky space with very little previous knowledge required. The maintainer is also very responsive to questions and pull requests. And has done an interesting talk[0] on procedural map generation at the annual 'Roguelike Celebration' conference[1] which is happening in October. (and for which the Call For Papers is still open)

[0] https://youtu.be/TlLIOgWYVpI [1] https://www.roguelike.club/



What’s “The Book”? Someone else mentioned `book` in backticks as well so I’m guessing there’s one canonical book that Rust people are referring to.


They're referring to this[1].

[1]: https://doc.rust-lang.org/stable/book/


I found it quite shallow. Am I alone in this? What’s a better resource for learning Rust from a C++ background?


I found that the following book is much better suited for programmers with C/C++ experience:

"Programming Rust, 2-nd edition" by Jim Blandy, Jason Orendorff, Leonora F. S. Tindall [1]

[1] https://www.oreilly.com/library/view/programming-rust-2nd/97...


Amazing how powerful the concept of building a game is in teaching someone to program. The combination of graphics and learning some technical chops helps the user really get seasoned quickly in any language while also giving them something they can show their friends and family. Having someone cool to show off really helps maintain that excitement in the learning process.


I'm glad this tutorial popped up, I just started going through The Book over the weekend and I've been doing that and some of the Rustlings exercises.

I need to check this out because as a new programmer, I have a hard time caring about exercise programs whereas a game provides a lot more motivation




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