Seems like Nintendo tried the same strategy over and over again, and it sometimes works due to the right confluence of decent hardware design (not all of their hardware is good) and the right circumstances.
It worked for the Game Boy. Its competitors were more powerful, but it turns out that people would rather not spend more money for a color screen if it your system chews through a set of six AA batteries in three hours.
It worked for the Switch. Its competitors were more powerful, but it turns out that people like the portability, and it doesn't seem like they're getting cut-down inferior versions of games for other systems.
It didn't work so well for the N64, Game Cube, or Wii U.
It worked for the Game Boy. Its competitors were more powerful, but it turns out that people would rather not spend more money for a color screen if it your system chews through a set of six AA batteries in three hours.
It worked for the Switch. Its competitors were more powerful, but it turns out that people like the portability, and it doesn't seem like they're getting cut-down inferior versions of games for other systems.
It didn't work so well for the N64, Game Cube, or Wii U.