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> I really don't understand why there isn't more intense competition at the AAA tier.

it's enormously difficult to make a game and not a repeatable business model.

> I know for a fact I can do it cheaper and faster.

To create the products they're making the big dogs are leveraging years and years and years of tech R&D development and tooling and enormous amounts of manpower.

To be able to create a hit AAA without any of this is relying on capturing lightning in a bottle.

If one stumbles upon some novel gameplay that propels your game to notoriety, the design will be copied by the big AAA devs next release cycle.



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