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OT but how is the lag with Oculus Quest + VirtualDesktop? Let's say I wanted to play Half-Life: Alyx.


On my Oculus Quest I have completed a playthrough of Alyx and a few other games of different genres, no issues and no delay whatsoever.

It feels magical, in a way that feels like it must be cheating and the spell is going to break anytime... yet it doesn't.

To pre-empt a few of the obvious asterisks:

- "No latency" is physically impossible. If you play twitchy music rythm games you will indeed manage to notice.

- You must have a good wifi ac router.

- Your gaming host must be wired to that router.

- To minimize network hoops, all of this should happen in the same room. Every milisecond counts.


> Every millisecond counts.

Not really sure that follows. For a 20ft room, it only takes a wifi signal 20 nanoseconds to cross it, and an ethernet signal around 30 nanoseconds. Your room would need to be over a hundred miles wide to add a millisecond of delay, disregarding stuff like repeaters.


I think the same room is to have good signal strength to minimize dropped/repeated packets. The transmission time won't be noticeable but the signal to noise ratio may decrease fairly quickly with distance and obstacles.


I think the lag is subjective. I find it noticeable compared to wired - however I'm fairly latency sensitive. I think if you've never played Alyx over wired, you may not notice the lag in VirtualDesktop. Playing something timing sensitive like Beat Saber it's very apparent and basically unplayable.

You also need ideal wifi conditions. I found the best option is to have a dedicated wifi card on your desktop and just make it into a dedicated AP for the headset. Without this I'd get occasional glitches/pauses which is motion sickness inducing.

Even with these drawbacks, I'd say VirtualDesktop is pretty amazing and shows the potential of what's possible. The image quality is far better than the wired Oculus link. The software is also far less buggy than Oculus link - it has nice, working integration with SteamVR that just works out of the box. I wonder how a single person could write a better implementation than Facebook/Oculus engineers, but there you go. And when it works, under ideal wifi conditions, it's really nice not to have a wire tether.

I imagine the future of VR will have dedicated wireless base stations. Nintendo was doing this almost 10 years ago with the WiiU - much lower bandwidth, but virtually lagless and resilient even in noisy RF environments.


It's great. But make sure you have a decent 5GHz router.

I use a TP-Link AC1900 and Half-Life Alyx works great.

VirtualDesktop completely revolutionises the Quest. It's an absolute must-have.

I wouldn't be all surprised if it got bought by Facebook at some stage, or they build something that does exactly the same thing.




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