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It is unlikely there will ever be an MMO better than what UO was at its peak in the old days.

Those were savage days, where simply being killed and having your body cut up and looted dry was considered acceptable for an MMO. At one point even having someone steal your house key meant they could enter your entire house and loot it dry.

Another thing is the graphics. Yea everyone thinks 3D graphics are cool but 2D graphics allow for imagination to fill in the blanks more. The graphics are less literal, the less detail is shown the more your mind fills in the blanks. Your mind begins to imagine what these characters would look and sound like if they were real people.

Also consider that even the GUI in UO was often in-character, you open a bag it looks like a bag, open a backpack and it looks like a backpack. And items could be dragged anywhere and positioned however you wanted, sometimes causing a mess. Organizing your backpack was like a little mini-game within a game.

Most games these days abandon those kinds of details in favor of grids where you can neatly place items into discrete slots. Convenient, but a lost opportunity for emergent game play.

Also, text appearing above peoples heads when they speak instead of a chat window meant you always kept your focus on the world in front of you and conversations felt natural, it feels more like reading a comic book, as opposed to some instant messenger.



You’ve hit a lot of the important points. I’d add that there were very few alternatives so the ‘care bear’ players who preferred crafting were forced to be fodder for the more aggressive ‘wolf’ players.

It was an incredibly special time in video game history I’ll always cherish




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