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It's still frustrating how different it is from all other software.

I know blender people are used to it but there are UI conventions. They work on all other programs. they fail on blender for "reasons".

One simple example. Click to select, press the Delete key to delete. Works pretty much everywhere. But no, Blender wants you to press X

Another is the way you move and or create window panes. Pretty much all other apps you just drag the title/tab/corner and if you to close there's (a) a close [x] icon, (b) no icon but drag the tab out to a separate window and one will appear (c) right click the tab for a context menu. None of these work in blender so it's off to search for a tutorial on how to close a window.

Another is using a non-standard file dialog which breaks all kinds of conventions. Sure they wanted more options I guess (though OS ones offer a place to add options). Or they wanted one UI across platforms, except of course people on each platform use used to that platform's conventions...

etc...

Still it's amazing software



>One simple example. Click to select, press the Delete key to delete. Works pretty much everywhere. But no, Blender wants you to press X

Both of these examples work as you'd expect in Blender 2.8+. You may want to try out a new version of the software.


File dialogue is also much more standard since 2.82. delete has worked as expected for many many (many) (since at least 2010) years




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