The more I think about it I think you're right, but if you look at the way that games are made now, the costs and the audiences they have to reach, making a highly cerebral adventure game is quite risky. I don't see EA ever doing it for example.
I can see adventures working well in the casual gaming space, but I think that the mass appeal side probably needs to be there too.
I can see adventures working well in the casual gaming space, but I think that the mass appeal side probably needs to be there too.