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Before I clicked, I thought it meant text adventures. Clearly they're deader than corduroy if graphical ones are now 'old'.


Text adventures are still alive and well: http://www.ifwiki.org/index.php/Current_events


The graphic ones took all the depth out of the text adventures, but offered eye candy. So the trend goes...


Actually, much of the Myst series' "eye candy" provided considerable depth, with all the journals and their diagrams, video segments, and (sort of) interactive points. While the environments were largely static (read: empty, dead), the back story found in the journals and other elements was interesting enough to keep going, at least for a while.

Depth in graphic adventures may be tough, but it's doable.


I disagree. Legend Entertainment managed to make some great "text & graphics" adventure games: Companions of Xanth, Deathgate, Shannara, and Callahan's Crosstime Saloon spring to mind. Perhaps it helped that they were all based on novels.


Further shock: Half-Life is now over ten years old.


I like IF, and I'm wearing corduroy trousers. :(


Sorry, it was a quote from the TV series Red Dwarf. I have nothing against IF or corduroy!


In that case, you're entirely forgiven.


"frotz" on the ipad is a nice IF collection.




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