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> The odds of a water cooler conversation about "So... tilted towers, or the dusty divot?" are about 50% more likely to be successful than something Bachelor inspired like "So... Peter or Colton?"

You're assuming that Bachelor watchers and fornite players are randomly distributed across water coolers, when they clearly aren't. For instance: water cooler conversations about the Bachelor may typically be extremely successful because the only people who watch it are in environments with a concentration of other fans. There are lots of other variables at play.

IMHO, videogames aren't going to take over, they're just going further increase media fragmentation in certain demographic categories.



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