My main issue for Stadia has been that they are trying to rebadge existing games to work on Stadia instead of making a game that uses the cloud to provide a unique experience. It's one of the things that none of the other streaming companies I am aware of have tried to make an advantage of the proximity of the actual VMs/shared runtime to make it a Mainframe-style experience where you wouldn't have to compromise as heavily of number of tracked objects in concurrent simulations as the simulations are being run spatially closer so the base latency between sims are wildly different than the current distributed model.