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> I realize Stadia currently does not run RDR2 at 4k and 60 FPS. But it will once the hardware and bandwidth landscape catches up.

You mean when the PS5 is out and runs RDR3 at 8k at 120 FPS for $350 ?

Cloud computing is an ancient idea. Unisys was huge, before I was born (it destroyed itself just about when I filled my last diaper). Cloud computing has advantages: connectivity, content and interaction, both between players and between content providers, even then. It also has huge disadvantages: MUCH less capacity. Cpu, memory, display, speed, ... all are less on the cloud.

That can be a great trade for a number of applications, especially line of business apps, but I must say I don't see it working well for games.



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