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I think there's a potential for how games are made to make a huge change. One possibility is a "thin-client" that sends input events separate from the rendering machine.

A drastic improvement to input/rendering delay for "cloud gaming" (<10-30ms) and lots of bandwidth could even attract professional gamers. Having the your gaming machine in the same DC as the game servers is a huge advantage if everything else is optimized.

It's exciting what the future might hold.



That type of thing is alright for action inputs like shooting, running, etc. I've yet to use a game streaming service, including Steam Link inside my own house, that doesn't make first-person camera movement nauseating.




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