I think there's a potential for how games are made to make a huge change. One possibility is a "thin-client" that sends input events separate from the rendering machine.
A drastic improvement to input/rendering delay for "cloud gaming" (<10-30ms) and lots of bandwidth could even attract professional gamers. Having the your gaming machine in the same DC as the game servers is a huge advantage if everything else is optimized.
That type of thing is alright for action inputs like shooting, running, etc. I've yet to use a game streaming service, including Steam Link inside my own house, that doesn't make first-person camera movement nauseating.
A drastic improvement to input/rendering delay for "cloud gaming" (<10-30ms) and lots of bandwidth could even attract professional gamers. Having the your gaming machine in the same DC as the game servers is a huge advantage if everything else is optimized.
It's exciting what the future might hold.