https://github.com/ziglang/zig/issues/3211
BUT the sokol_app.h and sokol_gfx.h headers require an underlying platform 3D-API (e.g. GL, D3D11 or Metal) and window system to setup the swap chain. On a bare metal machine with only a 2D framebuffer they're not all that useful unfortunately.
https://github.com/ziglang/zig/issues/3211
BUT the sokol_app.h and sokol_gfx.h headers require an underlying platform 3D-API (e.g. GL, D3D11 or Metal) and window system to setup the swap chain. On a bare metal machine with only a 2D framebuffer they're not all that useful unfortunately.