Well, yeah, sort of, depending on what you mean by "tiling like stuff", I suppose. For me, tiling was all about maximising my use of the screen and minimising labour, which meant being able to easily place windows where I wanted, without space between them, and without using the mouse or otherwise laboriously moving/resizing by hand. That was the "why" of tiling for me, and while BTT doesn't do the "how" of tiling (i.e. it has no capability to force tiling as you move windows around, and doesn't maintain a tree of windows liking a tiling WM does), it does have a pretty powerful "move/resize window" action. Using that action I can scratch my itch and do everything I ever used a tiling WM for.
So I've got a whole bunch of hotkeys doing things like "maximise window", "put window in top-right quadrant", "put window on display 3, taking up 1/3 of the width of the screen at the right and at full height". That kinda thing. This allows me to quickly/easily set things up as I want (not _automatically_ but that's fine for me in practice since the world and my needs are always in flux.) If you dig into it you can do some fairly powerful things... E.g. you can set up named triggers (i.e. actions not bound to hotkeys) which you can then call from AppleScript triggered by hotkeys (or, if you want, triggered externally by, e.g. Alfred, though I don't do that); the AppleScripts can maintain state between calls, so I have some hotkeys that move windows in cycles, e.g. "maximise the window's height and push it all the way to the left, and on each call cycle its width between 1/6, 1/3, 1/4, 1/2, 2/3" - stuff like that.
It's true you don't get "real" tiling with this - but as I say, for me, it satisfies the "why" of tiling WMs, without doing the "how". Hope that makes sense.